24 Carrot Island
In 24 Carrot, an evil rabbit is terrorizing the town and all it's citizens by stealing carrots, which is leaving the economy in shambles! It's your duty to defeat Dr. Hare, and bring peace back to the island. This is a very exciting island and longer than most other early ones.
Poptropica Cheats for 24 Carrot Island
Let's have some rabbit stew! Hold it... let's first talk with the mayor. So, it looks like this town has a carrot problem. No problem, we're here to get to the bottom of this! First we'll need some tools, so rush into Charlie's Carrot Supplies Co. The owner is giving away a free crowbar to anyone who can find her cat! Let's do this. Leave and run all the way left, to the farm. The farmhouse is boarded up, but you can get in through the chimney. You can see the mysterious paw tracks leading up there. Walk right and snatch up the milk dish. Hmm... it needs to be filled. Speed out to Main Street and into the Carrot King Diner. Talk to the lady working there and she will be glad to fill up your bowl. Hey, who are these people on the bulletin board? Looks like they've been missing for a while. Run back to the farmhouse and you'll place the bowl. Then up to the top floor. From there go left and into the bathroom.
Flip on the water for the bathtub, and the cat will burst out! Chase it down to the milk dish by walking behind it. STAY BEHIND IT!!! If you don't, it will go backward. When the cat drinks the milk, it'll start following you. Take it to Charlie's Supplies, and claim your reward. Then race all the way right to the factory.
- go right as far as you can
- keep jumping up the tower until you reach the pipe
- jump up to the roof of the first building
- jump right, over the barrier, to the roof of the main building
- collect the vent blueprint.
Go left and collect the Carrot Transporter. You don't actually need it, though. Jump up to the small ledge and then jump right, to the top. Time when the platforms will come up to dash across them. There is a small break between them. The first two are easy but the others get tougher. What I do is time how long they stay down, and then, the next time it does down, I count to that amount and run across at the end. A bit confusing, but it works. The first one is about 2 1/2 seconds, the second one is 4. At the end, jump up and you will see a hideous rat on the platform above. Jump up there when his back is turned, then take the detour pipe above past him. Then go up. Finally, you're out of the sewers!
You're now in the Engine Room. Walk left and you'll find the controls. Bring the first switch to the middle, second switch down, and the last one in the middle too. The lights and winch will power on. Run right, jump to the crates, and then to the platform above. Walk all the way left, jump to the barrels, then the crate, then the platform to the left. Wait for the winch, and when it comes, pounce on it! Jump off at the right end and enter the vent system. You have the blueprints to help you navigate. So make your way to the Processing Room. Remember that there are blowers everywhere. If you have trouble following the map, the video walkthrough should help. On your way, collect the Wire Cutters. In the Processing Room, you'll find that the security system is on. Hmm... walk right and drop down. Hey! You will be teleported to the Freezer Room!
Oh man! How will you survive here? But quickly, find the Security System controls and use those wire cutters to cut... well, all of the wires. The security system will shut off! Okay, good, but how will we get out of here? Climb the mountain of crates and jump to the lamp. Jump off left and you're free! Now the Processing Room is safe, but first we should make a detour to the Printing Room. Once there, you'll find some dangerous falling crates! You'll also find you can get past them because there is a pattern to how they come. They come in groups of 3, 4, 6, etc. Drop down at the end and run left. Whoa! What happened to this girl? Talk to her and you can distract her. When you do this you can turn off her mind-control thingy. She'll show you the system password. To escape, climb up the printer and keep climbing up. Then go to the Processing Room.
This time nobody will try to teleport you. Drop down to the ground and run right, freeing mind-controlled slaves as you go. Hey, these look like the missing people from the Carrot King Diner! It also looks like this Dr. Hare is liquefying carrots for some reason. So you've found the thief! At the end you will encounter a door for "authorized bunny drones" only. Whatever. Go in. Uh-oh. You were dropped through a trapdoor! You're now in the Smelting Room, where Dr. Hare turns carrots into fuel. Walk left and drop down. It's a conveyor belt! Make your way right across it, avoiding the slammers and the hot carrot juice. At the end jump onto the pipe and jump up left. Collect the bunny ears, put them on, and leave the place. You look ugly, but now you can go through without being dropped. Hey, it's Dr. Hare! He thinks you're a bunny drone. Climb the "rabbot", the invention Dr. Hare has been working on to fly to space and mind-control all of Poptropica! So that's why he needs the carrot juice. When you reach the right paw, jump off to the computer and free the guy there. Then click on the computer.
Enter the password from the Printing room... "fuzzybunny". Use the command "launch rabbot". Now let's have a little fun. You steer his rabbot using the joystick, much like a video game. But this time you gotta crash the ship against the asteroids! After the third hit Dr. Hare realizes what you're up to. One more hit and... ka-blam! Dr. Hare is no more. Yes! Now follow the guy up the rope to Main Street. Everyone is happy now. But wait... isn't something missing? You island medallion! Go to the Mayor and you will get it, along with 100C!