The third and last episode of PoptropiCon Island, "Reign of Omegon," just released today for Members. If you'll recall from the end of the last episode, Omegon crashed the costume contest and left the fate of the PoptropiCon unknown. Now here's the description for the last episode:
Omegon has taken over PoptropiCon, and he won't stop until he's transformed everyone into a hench-bot. Only you can acquire the powers of the Mighty Action Force to battle Omegon and free the convention goers. Join the resistance today!
I'm pretty sick right now, so my friend Larkwing will be filling in for me and working on the guide for the last episode. UPDATE: The island guide and video walkthrough are both complete! Click here to see them. You can also watch the video guide below:
And also, the Creators released something else fun today that non-Members can also play with; Bingo for PoptropiCon! Each tile has one character, and as you play each episode, you can mark which characters you saw. Interestingly, now we finally know the names of these characters! Here's the link for you to print out and play.
New features have been added to Poptropica Realms! I'll go over them all in this post, but the major points are "Nightmare Fairies", new props, costumes, weather effects, and new abilities for high-level players. The new mining abilities are the Ground Pound, Hammerang, and Super Jump .
And also -- new interactive props! They each do something when clicked on (if they're interactive), or when stepped near (like trapdoors and explosive platforms). Be careful though, props cost a lot -- 1 Poptanium for each square that they take up, rounded up. And they don't count towards leveling up.
The Pixies are another reason I liked the old Land better than Realms. I think the old one made it easier to create things, by not taxing your Poptanium for it. And now these fairies are making it even harder, even stressful. You just can't take your time to create something big anymore without a swarm swooping in.
Still, it feels great to just be walking around in an arid volcanic desert and suddenly find a tower with a chest full of 500 Poptanium in it :)
Trust me, this is not just another marketing shenanigan. Mystery of the Map is going to explain Poptropica's backstory, the secret history of why Poptropica is the way it is. Sounds exciting to me! You can read it here.
So far, what has happened is that Oliver, Jorge and Mya are on a blimp ride, when the evil Octavian time-travels the entire blimp to the prehistoric times of Poptropica, where they meet several dodo birds. They have just discovered a Viking ship. We haven't gotten to the real action yet, since they only release one page a day. If you're like me and want to read ahead, then I made this page that lets you read all the pages at once, including the unreleased ones! Check it out.
But even more exciting -- judging from some recent sneak peeks, it seems very likely that Mystery of the Map will become an island (or, I'm guessing, an episodic island) on Poptropica. Check these out:
Looking closely, they give clues about where the comic book will go (and it is going to be made into a book). But the images look like they're in a very early stage. Who knows if it is on the Island track or if it's just an idea they're throwing around? Only time will tell.
UPDATE: The Creators explained on Twitter why and how the graphic novel is different from the original comic strip. It clears up quite a lot, I think:
Wow, you’re really paying attention! Great questions. It’s all about being on Poptropica, not how one arrives. Comic Creators used school experiment, graphic novel creators used balloon trip. Comics will go on and on, for laughs, no substantial story or targeted end. Graphic novel, 12-book series, beings with Mystery of the Map, will introduce many more characters & pursue a substantial & complex story completing with 12th book. Other stores could then evolve.
Later this week I'll be back with some cool sneak peeks for upcoming episodes -- like PoptropiCon 3. Stay tuned!
GHD was originally supposed to release yesterday, but pushed forward to today because of technical problems. Well, it's finally here for Members (update: it's now here for everyone) -- the first full island published since Monster Carnival! The written guide is complete; click here to view. The full video walkthrough is also complete, click here to watch!
Click here for the GHD walkthrough page. You can also watch the video guide straight from this page:
Poptropica Land has finally graduated out of its alpha phase, and out of it came Poptropica Realms! At first, when you land on it, you'll notice nothing much different from the Poptropica Land of old (except that your Poptanium number and levels have been reset to 0 -- trust me, crashing down from 570 and crawling your way up is not fun.) But there's something new. Realms is a totally new take on the idea of Land.
Instead of being limited to the three biomes of Asgard, Snow and Desert, you have an entire multiverse of worlds at your disposal that you can create, destroy and traverse at will. In essence, you've got as many biomes as your imagination will allow. Not to mention that it's got a kicking soundtrack now, something you can really relax into. Unlike those FREAKING ENDLESSLY LOOPED SONGBIRDS. Alright, sorry for shouting, but those birds had me on the edge.
And there aren't just three world types, either. You've now got your selection of Forest, Ice, Desert, Swamp, Lunar (not quite one-sixth gravity), Fire, and Crystal. The latter four are new, with new hazards and basic land/sky types, and the latter two are members-only. You can also give it a name and specify the size (which only determines the number of scenes it starts with -- you can always expand it by exploring).
As far as I can see, space is unlimited. So create away!
Poptanium now works very differently. You mine it the normal way, but you get 10 Poptanium points each time you get one piece. Building is no longer free; you spend 1 Pop point for each block. And the act of spending Poptanium, not hoarding it, makes you level up. I can't yet tell if this is encouraging or discouraging more creation.
Oh, and there are also now ad spaces in Realms. Bummer.
Something else. One of the early features of Land that the Creators had touted was the ability to download a copy of your worlds, serialized into a POP file, which you could then load in again. Of course, the main problem with this was that it was really easy to hack (I feel bad I never got to release my image-to-Land converting app). So that functionality is now gone. However, the Creators now promise that in the future, we'll be able to share individual lands directly with our friends! Possibly (and now I'm just being optimistic) we might even be able to collaborate in a friend's land.
The best part: many irritating bugs, especially the one where you could fly around the scene by going through platforms, have been either reduced or eliminated. Yay smoothness!
Hope you have fun with Poptropica Realms! Nice Hawk out for today (but watch this space this weekend, when I'll be announcing the winners of Hide & Seek!)
Since the beginning of Poptropica in 2007 (or at least as far back as I can remember), Poptropica's homepage has stayed more or less the same. The classic blue vines creeping in, the two buttons popping out, and you start playing. Well, guess what -- Poptropica.com has got a complete makeover!
The main focus is now a slideshow of recent Poptropica news, very similar to the slideshow in the bottom left of the Home screen. Above that is the new Poptropica logo (which, in my opinion, looks great surrounded by the clouds and blimp) and the various links have been moved up there too. You now have to click the Play Now button, and the old login screen replaces the slideshow (albeit in a dark blue border.)
Everyone has an opinion on this, but what do I think about it? Well, the new design undoubtedly looks quite clean and modern, while still maintaining that kid-friendly appearance. But when you go to Poptropica.com, you're not really looking forward to a slideshow of Poptropica news, you want to get straight to the game! And honestly, it took me a while to figure out how to start playing (after the initial shock wore off). If I wanted the news carousel, I could check out the Home slideshow after logging in and playing for a while.
Similar reaction to the bar on top with the links. These links used to be in the "fat footer" of the old homepage; you know, that cluster of tiny links at the bottom? Problem is, I rarely needed to click those links, and having them up-top seems wrong. This looks more like an advertisement for Poptropica than Poptropica.
Welcome to the end of 2014! Among other things, it's officially too late for us to get our hoverboards and flying cars now. Now that the year is basically over, I want to go over the things that gave this year its reputation for Poptropica. Not to mention Poptropica's 7th birthday this year and that epic costume!
Poptropica's been growing up a lot and changing in ways that the first players in 2007 could have never imagined. First, the most infamous of all -- episodic islands. Introduced with Survival Island this year and continuing through Mission Atlantis, PoptropiCon, and Arabian Nights, this is the system of breaking up an island into smaller sections that are released over a longer time period.
Though the intentions of the episodic island system were good, and it personally didn't bother me very much (it actually made it easier to create guides and videos), it caused quite a bit of dissent among the majority of Poptropicans. Maybe that's why, starting next year, Galactic Hot Dogs Island (and following islands) will return to the full-length style!
Of course, one of the most amazing things to happen in Poptropica's history happened in February this year -- Monster Carnival Island was released! Monster Carnival was actually one of the oldest islands to be designed; it was announced that it would release some time in 2008, after Time Tangled, but was mysteriously pulled and replaced by 24 Carrot Island. Well, six years later, it returned in all the glory of the new Poptropica engine with a soundtrack and some of the best animations of any island before! One of the oldest mysteries of Poptropica put to rest -- you can read about it on the Wiki and also the Creators' explanation.
Lately Poptropica has also become involved in social media, Twitter especially, and taking an interest in the activities of Poptropica fans online. They're also releasing sneak peeks and other fun stuff on their Twitter. You might want to follow them (and me)!
My favorite thing from this year -- Poptropica Land! Very early in this year, Poptropica Labs was released for Members, in which you could drag around pre-made props, adjust the sea level, and blow things up in small themed sandbox-like scenes. It was an experiment that would lead to the more full-featured Poptropica Land. It's a world that constantly generates randomized scenes as you explore, and with the help of a magical hammer, you can build and destroy the world at will. For a couple weeks, it was open to the public during the land contests, but next year it'll come out of beta and everyone will get to have a piece of Poptropica Realms (the new name)!
And that covers the major events of 2014! It was a fun year, full of crazy changes and brilliant islands, and already it seems like we can expect even more from 2015 -- Galactic Hot Dogs Island, an old island idea being revived, Poptropica Realms, and so much more. Plus, Poptrickia is going to turn five years old in April! Let me know if you have any party suggestions. This year, I resolve to post frequently and make island guides within 36 hours of the island's release. I also want to maybe find some other voices from the community to post on Poptrickia some of the time, just to shake things up; we'll see about that later. Happy new year!
I'm back from vacation in time to wish you all a happy new year! Thank you so much, Poptropicans and readers of Poptrickia, for helping me make 2014 one of the awesomest years in Poptropica history! Tomorrow I'll post a recap of the things that made this year epic, but until then, party on!
It's never too late -- if you want to race Barefoot Sky next time, take a shot at this week's challenge!
The Creators haven been working full force on Galactic Hot Dogs Island recently -- I'll just link to the Sneak Peeks archive for you to check them out. As we can see, the art style is definitely very different from classic Poptropica. The last time they did that was for Wimpy Boardwalk Island, way back in 2012. This is also the first time in a year that they'll be making a full island, too. Here are some of the interesting scenes released:
Meanwhile, the Creators are currently on break. So for the past week, they've been releasing some concept art from very old islands. It's kind of interesting. Can you guess which island each of these images is from?
Whew, what a long post. And it reminds me -- I'm going to be off on vacation for a few days as well, so I won't get to make a New Year or holiday-themed post. So: happy early holidays and have an awesome new year!
Check out the written guide and video walkthrough on the Arabian Nights page! Members can also get the Shield and Scimitar items pictured right, as well as the Plundered Armor outfit, from the Store while it's in Early Access. Non-members, you'll love to check out my sneak preview of the episode.
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