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MOTM Review, Poptropica Hall of Fame, and more

5/31/2015

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It's been a little more than a week since Mystery of the Map Island released to Members on Thursday. It was also the first island in a long time to have a demo for non-Members. The demo is actually of a nice length — you can get as far as rescuing Octavian — so what did you guys all think about the island? Something about it (and OK, the long weekend too) made me want to write a short review. So, here it is!

Quality

The first thing I noticed was the theme music (click here to listen or download). It fades into the background at first, but eventually it grows on you and it's an extremely fitting piece for the "island mystery" sort of theme. (Of course, technically all the islands are "island mysteries" but this Mystery of the Map is even more so — more on that later).
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Next striking feature: the map. The map is a magical device that not only shows the current state of the island, but allows you to travel anywhere on it with a single click. The attention to detail and quality is pretty stunning. Objects on the map are constantly moving, making it seem even more realistic.
Some more general quality notes: the animations were fairly good, and there were few bugs. No complaints there.

Story

Frankly, the story didn't make very much sense. Sure, if you've read the graphic novel you can follow along, but its mediocre on its own at best. And not even an island that's based on another story should be like that; look at Nabooti, Big Nate, and Red Dragon. Main complaints:
  • Several important plot points seem to happen automatically, and the player feels sort of cheated. For example, the Viking on the beach is guarding the gunpowder at first, but then suddenly goes to sleep later.
  • The whole gunpowder scheme didn't make sense either. Why would you needlessly demolish a mountain, create a landslide, and change the course of a river, just to get into the fortress? Aren't we as Poptropicans cleverer than that? The island would have been so much more fun if the way to get in was more creative, e.g. distract the guard with the gunpowder and then sneak in through the door. Well, I'm no good at designing an island, but you get my drift.
  • Side note: causing a rockslide is dangerous at best (more likely suicidal) and changing the course of a river will definitely destroy the ecosystem that is living there. Not trying to ruin your fun, but I wonder if they should include this in a children's game.
  • You're never given a good motive to find and rescue Oliver, Jorge and Mya. In fact, those characters hardly matter at all to the story, whereas they're supposed to be the stars of the show. Neither did they mention anything about the map. I was honestly sympathizing with Octavian the whole way, since he seemed the most human, realistic character.
Still, some parts were nice and interesting, like catching a fish in a goblet, escaping in an oversized costume, and the goblet trials. Depends on your perspective (have you read the comics yet) and your ability to suspend disbelief. All in all, I would give this island a 2.5 out of 5. It's severely lacking, but not quite abysmal.

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In other, slightly more exciting news... The Creators have announced something new, the Poptropica Hall of Fame. Every week, people who have earned medallions are entered into a raffle (the more medallions you have earned, the more raffle entries to your name). Every Friday, some winners are chosen and their avatars will be put into one of 6 islands. So you basically become an NPC in an island quest for that week, as I understand it. Sweet! Start replaying islands and dressing up in your most unique costumes. As always, check out Poptrickia's walkthroughs for straightforward help on Islands.
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Mystery of the Map Island is here!

5/22/2015

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Mystery of the Map Island has just released for Poptropica Members! It's the latest, non-episodic island that is based on the graphic novel of the same name (you can read it here). Here's the official description:
A lost Viking settlement… an island unstuck in time… a magical map with power beyond understanding… and a devious plot that could unravel the very fabric of Poptropica! Join Mya, Oliver, and Jorge for a thrilling new adventure that lifts the veil from the greatest secret of all: the origin of Poptropica!
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Poptrickia's guide has now been completed! Click here to see it.  However, the video walkthrough might be delayed a little, since I have lost the computer that I use for recording (I know, shame on me). As soon as I find it (or set up my recording software again), I will make the guide. In the meanwhile, here's the official guide:
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Multiplayer on the App and Timmy Failure Island!

5/6/2015

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One of the most long-awaited features of the Poptropica App (well, after being able to use your desktop account) is here! Starting with the recent update, there is now a Multiplayer Arcade on the app. If you go all the way to the right of the home scene, past the bridge and shop, you'll see the new building.
Inside, you can meet players who are in at the same time. You can't really chat with them yet; the most you can do is find out their name. And don't forget emoticons! You've got the full suite of them, pictured to the right, which you can access by pressing the emoticon button underneath the Menu.
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Then, there are a few arcade games to play, scattered about the area. Sky Dive and Star Link (my favorite!) are ready to play, with Balloons coming up. There are little variations from the desktop version, except that you can't chat, and you play with a random opponent each time. Maybe that's a good thing?
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Click here for the Creators' Blog post on it, which has some more details.

Moving on to sneak peeks... recently we got a little bit more behind-the-scenes than usual, with actual photos of the Creators' offices via Twitter! Here they are, to the right. What an astounding collection of Poptropica swag! Sadly, I didn't find any hidden sneak peeks, but comment if you do.
They also expressed an interest in decorating offices to look like Poptropica scenes.The perfect place to work! I call the Astro-Knights cubicle.
In other news... we've been awaiting an island based on Timmy Failure for a while now. It was hinted at, confirmed by Thinknoodles, then denounced as a rumor. But now it seems like it may come true! Check out some of these Daily Pop sneak peeks:

@liopingu “We don't need no stinking badges." We just do Poptropica. Just took photos of office. Convinced? pic.twitter.com/vmsfZ1Ur7v

— Poptropica Worldwide (@Poptropica) April 22, 2015
They're in a very distinctive art style, not like normal Poptropica, suggesting it is going to be a sponsored island, and have something to do with animals at a zoo. The crate on the giraffe's head seems to say "Boom Boom Shoewheels," which are something from the Timmy Failure universe. On the other hand, the character designs seem to be normal Poptropica style, so I'm not sure what to think. Any insight?
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