Quality
Story
- Several important plot points seem to happen automatically, and the player feels sort of cheated. For example, the Viking on the beach is guarding the gunpowder at first, but then suddenly goes to sleep later.
- The whole gunpowder scheme didn't make sense either. Why would you needlessly demolish a mountain, create a landslide, and change the course of a river, just to get into the fortress? Aren't we as Poptropicans cleverer than that? The island would have been so much more fun if the way to get in was more creative, e.g. distract the guard with the gunpowder and then sneak in through the door. Well, I'm no good at designing an island, but you get my drift.
- Side note: causing a rockslide is dangerous at best (more likely suicidal) and changing the course of a river will definitely destroy the ecosystem that is living there. Not trying to ruin your fun, but I wonder if they should include this in a children's game.
- You're never given a good motive to find and rescue Oliver, Jorge and Mya. In fact, those characters hardly matter at all to the story, whereas they're supposed to be the stars of the show. Neither did they mention anything about the map. I was honestly sympathizing with Octavian the whole way, since he seemed the most human, realistic character.