I'm back! With the Creators still busy working away on the New Poptropica, I've been having a dearth of sensational new islands to post about, and that's why I've been taking somewhat of a break. With the holidays coming up, the Creators will be taking a break, and most likely can't keep their promise of delivering New Poptropica before the New Year. We'll all be waiting excitedly for when it arrives! But there's been quite a bit of news in the Poptropica world meanwhile, and I'm here to report it to you, loyal readers. The Creators have started a series of nominating one or two islands each month to be "Islands of the Month," often according to a theme of the current time of year. Whenever an island is nominated, the Credits reward for completing it goes up, and -- if it was a Members-only island -- it becomes available to all for that month, as well as limited time items coming back to the Store for Members only. With each IOTM, we also get some sneak peeks of sketches and ideas from the time of that island's development, which have been pretty interesting so far. Some are character sketches, but the ones that I love are those that show what the Island's designers were thinking when they created what they did (click to zoom): The first one (from Poptropolis Games) shows that even though Poptropica uses multiple designers, they all have a common style guide to follow -- which explains the remarkable level of consistency in the visual quality of Poptropica islands over the years. Also, judging from the signature on one of the notes, it looks like Jeff Kinney himself still has a creative hand in the game that he founded! The second picture (from Shrink Ray) reveals how the Creators design game mechanics, another very important factor in the success of an island. The mechanic shown here didn't actually make it into Shrink Ray, and I can understand why -- from the notes, it seems they might have found it to be too tedious or difficult. I would agree with that, but I imagine it might have been fun to swing around the level whilst clutching for dear life onto a treacherous improvised hot air balloon, followed by the satisfaction of just barely sticking the landing onto a platform high-up somewhere... ah, the possibilities. This month's select are Wimpy Wonderland and PoptropiCon; playing the island or any of the episodes will net you 500 Credits each -- for a total of 2000! Now you may think that's an absurd amount of credits, especially if you have been playing the game for a while, and you'd be right. This has been going on for most of this year, as the Creators gave credits away in the Daily Spin Wheel, raised the medallion reward to 300 credits per island, started awarding credits for replaying islands, and held frequent special events, like IOTM. Why are the Creators suddenly causing massive inflation in the Credits economy? The answer is simple: because bigger numbers are more fun. This doubtless makes the game a lot more engaging, as players (especially new ones) enjoy the rush of getting a large payout of credits and then dashing it all in the Store. It's actually not a bad idea; before this, buying cool items and costumes from the Store was not even worth it for non-Members. Saving up for a single item, let's say one that cost 350 Credits, would require you to complete five islands. Not only is this disproportionately difficult compared to the unlimited borrowing enjoyed by Members, you would run out of islands! Perhaps the new way is how it should be. Congratulations to Massive Sun for winning the last Poptropica Hide & Seek competition! (This one lingered around for a rather long time because of my inactivity, but it turned out that it was somewhat difficult anyway, so it all turned out fine. Remember, the first entry that is correct and detailed enough is the winner, even if others also got it right!) She correctly guess the image below. As always, there's another challenge up already, so head on over to the Hide & Seek page and take a shot at answering it! Hard to believe, but this guessing competition has been running for over five years now! It used to be called "Guess Where I Am," and here's the original post that started it all. Sadly, I haven't kept very good archives, so I don't know for sure how many snapshots we've gone through, but based on my guess that I post a new one every two months on average, I would guess that there's been at least 30. Now I can't promise anything, but I might have dug up enough material for one last post before the year's end. Keep your fingers crossed...
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While the Creators are busy working away on expanding Poptropica and the "New Poptropica" using Unity coming later this year, there haven't been any new islands announced, and it's no wonder that there hasn't been much news in the Poptropica community lately. So basically what I'm saying is, laziness was totally not the reason I went so long between updates on Poptrickia! Totally. Poptropica now has an official Art Contest! For years, Poptropicans have been making fan art and posting it on sites like deviantart or to fan blogs. But this time, if you like drawing and you love Poptropica, you can send in your work directly to the Creators by tagging it as #PoptropicaArt on social media. On the week of September 5, the Creators will announce the three winners and they'll get free memberships! Here's the official announcement with more details. Interestingly, most social media sites only allow users who are 13 years or older (which is a rule that everyone totally follows without question, amirite?). On the other hand, Poptropica's stated target audience is ages 6 through 15. The fact that Poptropica is focusing so much on social media these days shows that a large number of Poptropicans today are teenagers who started playing back when they were younger (including myself and most other fan bloggers). So, will Poptropica keep changing the theme of its content to match the new audience (as they've been doing in some of the more recent islands), or will they let today's players rotate out and focus in on the newer generation (which is possible, since Monkey Wrench Island is targeted at such players). Only time will tell, but either way, big changes will have to come to Poptropica. I, for one, am equally excited to see it go either way! Speaking of Monkey Wrench... yes, the guide will be finished soon. It's been low on my priorities lately, since as a tutorial island, it
In other news, the Creators have just introduced something new to the Store: Bronze Cards. They're only here for about a month, so they're featured in the Store. All of them are cards that either were limited to members only during Early Access for an older island, or popular costumes from an older time in Poptropica's history that are being featured again. So get them while you can! Though, I hope this doesn't mean that these classic costumes will be gone after the month is up; after all, they were still available before the Bronze Cards promo. And, if you don't mind me ranting a little, does anyone else think that bronze is a rather poor choice of color for these cards? They're supposed to look special and expensive and fleeting, but instead the color contrast of the text and background on them is terrible and the "shiny" reflection effect makes them look sightly cheap. I hope they realize this and correct it at least before the promo is over. As you can guess, the prices for all of them have been jacked up accordingly, but... To help you get your hands on these Bronze Cards, there's something new on Home Island: the Daily Spin Wheel! Like many games, this allows you to click on the wheel to spin it and get a randomly selected prize, except you can only spin it once a day. It's meant to encourage people to log in and play every day. Most of the prizes are credits, except for the Grand Prize, which gives you one of the new Bronze Cards, chosen at random. (And if you don't happen to get the Grand Prize, the vast amount of credits you're accruing from the wheel and other recent sources will probably let you buy one directly from the store). Has anyone else noticed that the spin wheel itself is continuing a Monkey Wrench Island-inspired theme? The fact that it's a ship's wheel, the weathered look, the rope binding it together, all makes it look island-y. Is that the new theme that Poptropica is going for on the Home Island? In case you forgot, the theme that Home (and Realms) has had so far is a sort of Viking-mythology inspired sky-paradise. It would be interesting if the Creators are going to periodically change up the theme of Home Island.
As an aside, can you believe that the Hide & Seek contest has been running for five years now? Wow, I feel old ;). You can check out all the previous winners and images that have been featured in the contest by going to the Guess Where I Am blog tag (that's what the contest used to be called before it was briefly interrupted and renamed in 2013). Enjoy, and make sure you participate in the latest round! Oh, and before I leave another long mega-post: The Poptropica Help Blog is running their annual Poppies award contest! In case you haven't heard of it, it's an awards ceremony for the Poptropica community, and it's in the nominations phase right now. You can vote for your favorite islands, characters, and even favorite fansite! Time is running out, so make sure to fill out the form and nominate Poptrickia for best fansite!
Just weeks after promising big changes, the Creators have surprised us with: a brand-new Island Map!
Poptropica has gone through a few revisions of the map over the years, but this one is important. First of all, it uses the same engine as the newer SUI islands! That means it loads faster, has sound, and you don't have to go through the classic engine if all you want to do is switch islands. In that way, it's now more similar to how it is on the mobile app. On top of that, there's a huge amount of new features...
Personally, I think it looks great to have them all be in color! Also, the brighter colors all over the map looks cheerier, and it has a lot more appeal to newer/younger players. But I do have one gripe, something that's hard to see unless you look too closely: the artists who made the originals did not have color in mind, so they used a lot of small details that looked great in outline. But when color is added, it makes them look slightly... brittle. Take a look at the image above: the windows on the Super Villain island logo's tower look really thin and (unintentionally) shimmery, whereas the Mission Atlantis one has much better shapes and proportions. Also, the newer island logos just look too small; this may be out of necessity, but it kind of exacerbates the small-details issue. In general though, I think the actual choice of colors is done pretty well and looks awesome!
The next big change is the new island info screen that now appears when you click on an island. It shows you the level of difficulty for the island, how many times you've completed it before, the official description of the island from its Island Tour Page, and--the coolest part--a progress bar that shows you how close you are to finishing the island! (The progress bar for each island is also shown in front of it's icon from the map screen).
How the difficulty is calculated is a mystery to me (you can see my own ratings for all the islands on the Walkthroughs page), but I'm sure that the Creators have access to a lot more data about player behavior, and they probably based this on analysis of how much time it actually takes the average player to beat that island for the first time. (Also, older players will remember that on the even older Island map -- the one before 2012 -- the islands would show difficulty ratings when you moved your mouse over them). On a similar note, the new order/organization of the islands across the 8 pages of the new map may look completely random at first glance -- but according to the Creators, it's actually based on how popular each one actually is among players. Personally I feel that the order should be mixed up from time to time so that newer islands are still at the top, but the lesser-known ones still get cycled to the front occasionally, letting players rediscover them.
Image credit Poptropica Help Blog.
The progress bar is the most interesting addition -- there's never been anything on Poptropica like it. Or has there? A long time ago, classic islands on Poptropica all had a map (a map of all the rooms on the island itself). At first all of the rooms had question marks over them, but as you got through the island, they would be revealed and you could see the names of the scenes. Also, the map showed the links between the rooms, so you had a rough idea of how far you were. So the new progress bar is quite similar to that feature.
Behind the scenes, the gameplay of all islands is split up into things called "events." Basically, whenever anything changes in the state of the game, like collecting an item or getting past a certain point in the story, the game is automatically saved and an event is added. When all events are completed, you get the island medallion. So the new progress bar is probably visually showing you how many of the total number of events you have completed for that island or episode.
Wow, that's a huge amount of new changes! Another recent change that's related: now, when you log in, instead of going to the old Home screen (with the quizzes and the "Return to Game" button and the news slideshow), you go straight to Home Island. From there, you can click the "Return to Game" icon floating underneath the bridge.
I think this change makes a lot of sense because, for one, most of the important features for the old Home screen were already obsoleted (the quizzes are also on the Friends page, you can see recent Poptropica news from the homepage now before you start playing, etc.) So it was just getting in the way. Also, with the new change, you go straight to the SUI engine when you log in. If all you want to do is play the recent islands, you never have to go through the classic engine.
So this appeals to newer players, and also brings Poptropica one step closer to phasing out the classic engine and moving towards the more modern one. But aside from that, the Creators recently told us that later this year there will be an even newer Poptropica engine -- and this time they'll be using Unity, not Flash!
In case you aren't familiar with Unity, it's a game development program that is mainly used to make 3D games. Unlike Flash, which creates a SWF file that your browser then runs, Unity can either create an app (for desktop or mobile), or a webpage with your game in it. This means that the new Poptropica, built in Unity, will still run in browsers and on mobile apps -- hooray! And since it'll be compiled, it'll run even faster. But all this Unity stuff raises an even more intriguing possibility: will the new Poptropica be in 3D?
Although Unity can do 2D just fine, it's mainly used to create 3D games. Will the Creators basically be porting the old Poptropica to Unity, or will they actually be re-imagining it in 3D? I think now that they're making such a large shift, they have a perfect opportunity to redesign Poptropica from the ground-up. I'm not sure what sorts of features they're thinking of, but whatever it is, it's sure to be very new and different from anything we've seen so far!
First of all: Many apologies for the very long delay in updates here on Poptrickia! Trust me, I haven't abandoned you; I've just been extremely busy because of the robotics team that I'm a part of, and balancing all my schoolwork and tests and projects on top of that. Now that I'm starting to get my life back in order again, I'm going to try to give Poptrickia the attention it deserves. So I bring you the traditional post-hiatus... MEGA-POST! In recent news, the new Feats of Speed minigame is sweeping the Pop-nation. Why? Well, because it's the first time you can get shoes as an item your Poptropican can wear! All you have to do is go on Home Island and challenge Speedy Sam on his treadmill. If you defeat him at his own game, he'll give you the shoes. Each week, the color of the shoes, the type of the game, and the setting changes. So far, there's been purple, maroon, and blue shoes. The game is straightforward, since all you need to know are the basic skills of running and jumping in Poptropica, and Speedy Sam is not particularly good at it :). When you do get the shoes, they look surprisingly nice. I was expecting to find them somewhat jarring since I'm so used to the classic form of a Poptropican, but they fit right in. Except, of course, for the somewhat annoying trail effect: If only the new Poptropica had a "Turn off Special Actions" feature like the classic one did. (Technically though, this isn't the first time a Poptropican has been able to wear shoes, e.g. the Booted Bandit on Pelican Rock and another case I can't remember; it's just that this is the first time you can permanently wear shoes on your own Poptropican). Speaking of big changes... Skinny Moon (who seems to be the semi-new PR person for Poptropica -- she now runs the Twitter for Poptropica and is a lot more outgoing, it seems, than anyone else before her) just posted about big changes to come to the game in the future (as in, later this year). They're pretty vague as of now, but here's the basics: First of all, the entire "look" of Poptropica (the website and the app) will get an overhaul. This could include the UI, and making it so that there isn't such a jarring border between classic Poptropica (with the old Islands, the Daily Pop, and Friends) and the newer interface (modern Islands, Realms, etc). They could be making a full transition to the newer mode. We've already seen indications of this, as they are making the menu in the newer islands , the older islands, and the Home screen more and more similar.
Now this all seems intriguing, but we don't have enough information yet, so I can't really tell how "pets" will be different from, say, followers, and how the upgraded "designs and movements" will be different from the new player animations that we see in the newer Islands. It sounds like it has the potential to be a cool addition, but only time will tell, I guess. And lastly, Skinny Moon mentions "the idea of a unified story that connects all of Poptropica in a way that we’ve never done before." This, to me, is the most concrete suggestion so far. It could be like Poptropica's origin story, something that is already being explored through Mystery of the Map, and possibly something that ties in with the Poptropica TV show that the Creators have been hinting at for nearly a year. There's more, but it's so vague that it's nonsensical at this point. Normally Poptropica has a habit of developing new features and stories somewhat secretly in the background, and then suddenly jumping the news on us. It's not necessarily a bad thing -- it's always a nice surprise -- but it has led to many people looking for alternative sources of information for sneak peeks, like Poptrickia and other fan blogs. Now they're taking a new direction, by telling us the vague outline of their plan far ahead of schedule. Was that a good idea? Only time will tell.
All in all, I think it's about time that Poptropica got a proper tutorial. For the longest time the best introduction that new players had was Early Poptropica Island. Simple, yes, but it's not self-explanatory nor is it exactly the pinnacle of Poptropica creative achievement. The Home Island tried to correct that, but it still fell short in my opinion, seeming more like a detached and abstract overview of the controls than a true taste of the game. Now a real island with a storyline, characters, and dare I say, a heart of its own, is the first real tutorial!
Wow, hard to believe that 2015 is almost over already! This year, Poptropica turned 8 years old, released 7 new islands (including finishing off the last episodic islands of 2014, Arabian Nights and PoptropiCon), gave Poptropica Realms to all of us, improved the Poptropica app, became poised to expand to new types of media (like comic books and hopefully TV as well!), and so much more! Here's Poptrickia's review of all of 2015, the good, the bad, and the ugly (well, very little ugly):
A surprising total of 3 sponsored islands were released this year: Galactic Hot Dogs, Mystery of the Map, and Timmy Failure. Interestingly, all three were based on comic books (Mystery of the Map was based on Poptropica's own comic book series of the same name). Add this to the fact that Poptropica's been closely tied with Funbrain in the past, and you can see that a lot of Poptropica's target demographic is heavily interested in comics and reading, which probably influences how even their original islands are developed. As for the islands themselves, the reactions were fairly the same for each: good art and music, but weak storyline. Galactic Hot Dogs in particular got called out for its laughably easy gameplay.
Although by now, all indications are that Poptropica is recovering well. The Creators kind of paid us back in their own way with the many giveaways of Credits this year (e.g. tripling the amount of credits given for winning islands, all the freebies leading up to Timmy Failure Island, and the Daily Pop-in Prizes). Credits can't buy Early Access to new and locked islands anymore (not since 2010 I think), but they do give non-Members much more access to the Store (which Members can just borrow infinite items from). And finally to finish off 2015 on a high note, the incredible and original Escape from Pelican Rock Island recently came out for all players after what must have been the shortest Early Access period of all time: a mere three weeks! I gave it a review that you can read in detail, but suffice it to say that Poptropica has set a new bar for the quality of the storyline, music, and general development of their future original islands :) Last but not least, the mobile app got quite a few upgrades that brought it close to the quality of the desktop version, including many multiplayer features and importing desktop looks. No logging in has been implemented yet, though, and islands no longer cost money, so it looks like the app is going to be free for all. And Poptropica Realms has also come along quite well, adding many immersive features as well as sharing. The post doesn't end here -- click Read More below to see more New Year's stuff!
Has anyone else noticed the many ways that the Creators have started giving away free credits? This increases the freedom for non-Member Poptropicans quite a bit; they can now buy a lot more from the Store. At the same time, recent changes to Membership (the 7 islands made Members-only and rise in some Store prices) have been aimed at increasing the value of paying for Poptropica and getting more paying customers. So it seems that the Creators are making up for the shocking withdrawal of those 7 islands from public status, by getting the best of both worlds and making both Members and non-Members happy. Well, it worked, didn't it? Anyway, enjoy Timmy Failure Island, and if you need any help, Poptrickia's guide is always handy! Noticed anything new on Poptrickia recently? Hint: scroll up. It's Poptrickia's brand-new logo! What do you think? This is, somewhat surprisingly, the first time Poptrickia has ever had a logo. (I know, it's been ridiculously overdue). All credit goes to the Poptropica Help Blog author and graphic designer HPuterpop; he came up with the idea and designed the logo for me! I'd love to hear feedback in the comments. And now for some very interesting news... Poptropica may be starting a new line of YouTube cartoons! Two new videos were released recently (well, not that recently, but I'm sorry I've been so busy lately):
Watch them. They're genuinely funny. The first, "Shark Toon," is about Shark Boy (who they're now calling Shark Guy). Glad to see the character surprisingly revived after his disappearance! At the end, it promises a new installment of the series every week, but that hasn't happened yet. Perhaps due to lack of enthusiasm on both Creator's and our (the viewers') sides? Anyway, the second one features another well-known, albeit newer, Poptropica character: Gamer Guy, in a "Draw my Life"-style video. Responses to that have been quite positive, with many fans submitting their own Draw My Life videos related to Poptropica. What do you think about the cartoons? The art style is very fun in my opinion, and we need more of them, hopefully regularly. And last but not least, the winner of the incredibly difficult Poptropica Hide & Seek challenge has been declared! Congrats to Paultropica6 for getting the correct answer. The reason why this one was so difficult (and thus dragged on for more than a month) is a little thing called parallax.
Well OK, one last hint: note the point of view that you see outside of a window in Poptropica (or in real life) as you walk past it. Notice how it shifts? Well, that's all for this mega-long post :). I've said this many times before, but I've been very busy with school and other responsibilities recently. I don't want to make excuses, but that's the reality, and if I had enough time I would make a higher amount of reasonable-length posts more frequently rather than a couple huge ones per month. Oh well; enjoy Timmy Failure Island and Poptrickia's new logo (again, thanks a ton HPuterpop!) until next time!
Rest assured, I will soon create a detailed page on Poptrickia explaining every aspect of the Photo Booth, but here is the main overview of its features:
With these simple tools you can actually make a lot of unique stuff in that Photo Booth, and a whole hour or so can go by on it without noticing that time fly! Make sure to share your creations when they're done. A quick note on this topic: Many things that were (or would have been) available as cards from the store, like the Costumizer, the Photo Booth, the Bundle Shop, and the tutorial, are now being represented by things on the Home Island instead. I think that's a more appealing way of presenting them as just items in a menu or Store list, isn't it? I think we'll soon see even more things, like the Friends list and the Daily Pop, turn into parts of the Home Island. Anyway, that's all for this post. Now I'm off to play my new favorite mobile game (well, besides Poptropica), Monument Valley. I promise I'll try to post more often!
Yes, it's that wonderful time of the year again -- Poptropica's birthday! This September we're celebr8ing 8, that's right, eight years of amazing Poptropica history. That's an incredibly long time for any game to last, let alone such a lively game as Poptropica! But Poptropica has been doing much more than simply surviving to this age. No, it's been thriving -- more players join Poptropica every year, new comics, toys, books, apps, and possibly even TV shows are coming out, brilliant new islands are being created. We've come quite a long way since Poptropica opened up with one lone island, Early Poptropica, back in 2007. It doesn't stop here, though. Who knows what the next 8 years will bring? Quick note... One interesting effect that's becoming harder to ignore: the original Poptropica players. Most kids who found the game back in 2007 were around the ages of 6-10 years old. Now those same kids (myself included) are in their mid to late teens. Even though new players are constantly joining, Poptropica might be slowly identifying itself with an older generation. Certainly today's Poptropica bloggers have established a monopoly, and they're almost all teenagers (I'm looking at you, Poptropica Help Blog, Thinknoodles, and even Poptrickia). We've already started seeing islands with more complexity and deeper themes, and my prediction is that it will only go ahead from there. Sounds exciting! Either way, the age selector for making a new character is going to need an update... Well, enough history! What's in store for the party this month? Two words -- pigs and cake. It starts out in the traditional way -- common rooms all over Poptropica are filled chock-full with multicolored balloons. But only one of them -- the one with the big 8 on it -- is the one you're looking for. If you find and click on this semi-rare balloon, you get the prize of the year, which is... The 8-Bit Birthday Pixel Pig Power! (mmm... double alliterations). Not only does equipping this turn your character into a pixel8ed, bouncing pig, but if you press SPACEBAR, you throw birthday cake which turns other characters into pigs! And the best part -- it works on people in common rooms, too. Time for some extreme games of multiplayer tag! And on the topic of Early Poptropica... starting today and continuing until the end of the party (about 2 weeks), there's a race to finish Early Poptropica! Players who have completed this classic island since today are being recorded and immortalized on the World Champions map for the Island. And if it's your first time, you'll get a whole 200 credits from it to spend in the Store. So don't just sit there, play Early Poptropica! And if you need any tips (or just to brush up), check out Poptrickia's guide of the island. (The guide itself is historical; it was written sometime in 2010!) Well, that's the wrap-up of the party going on this month. Think about this: How and when did you discover Poptropica? Tell me in the comments! Personally, I found it sometime in 2010 when a Poptropica fever had infected the whole 5th grade. Spy Island was the first one I tried, but I never got to finish it then because the teacher swiftly banned all computer use 😥. Ah, the memories... Happy birthday, and long live Poptropica!
The good news: Timmy Failure Island has been confirmed as the next new island!
This is going to be another sponsored island, featuring the Timmy Failure comic book series, which features a boy who runs a detective agency (and presumably, is a failure at it). Although I haven't read it, it sounds like a fun premise for an island! Check out the official sneak peeks for more behind-the-scenes information.
Not to sound negative, but have you noticed the number of original Poptropica islands has gone down lately? Timmy Failure, Galactic Hot Dogs, and Mystery of the Map (the most recent full islands) have been based on other comic books, and Arabian Nights is based on the Create Your Own Dream Island contest winner. Poptropica's original ideas have been the most popular; take Survival Island from last year as an example. So they must be doing more sponsored islands for one reason: money. This coincides with Poptropica's break from its major sponsor, Pearson, while they are in the middle of major expansion into comics, mobile apps, TV shows, and other languages. Already we've noticed the slowdown in island releases. Perhaps that's going to be the permanent situation until Poptropica gets more funding and more employees to handle the extra load (I remember the Creators saying that they have less than 50 employees). But it gets worse...
Notice how they are all sponsored islands? In the new Poptropica, Membership and sponsored islands are becoming increasingly prevalent. Anyway, sorry for the negative news, and enjoy Arabian Nights 3!
First of all, sorry for the lack of posts over the last 2 weeks; I've been on vacation and only just got Internet access. Okay, some much-awaited exciting news is finally here: Realms sharing! Members can now make any of their realms public, which means that anyone can see or rate them (by pressing the "like" button). The Creators apparently have to approve each realm before it's published, though. In addition, every public realm has a unique code that you can share directly with a friend, like Multiverse rooms. Here's the official guide: In other news, beating an Island now gives you 150 credits instead of the previous 50! (Of course, longtime players know that it used to be 100). It's not clear why they did this; perhaps they will be adding more items to the Store which can be bought by non-members. But there is another, more worrying possibility... Nabooti Island just recently became closed to non-Members! This is the first time a previously free island later became Members-only (well, except Poptropolis Games, Mythology and Shrink Ray, but they were being upgraded to have sound and the bigger screen size). It's a worrying sign that Poptropica is going to such lengths to expand to TV, comics and mobile while neglecting the original game. Not only that, but recent island releases have been delayed significantly, or been of lower quality (Mystery of the Map, and the third episode of Arabian Nights is still not in sight). Oh well; the message being sent clearly here is that Poptropica is for paying players, and you know what? It's a high-quality game that most people wouldn't mind paying for. Anyway, enough ranting. Enjoy the summer and play Poptropica! |
This is Poptrickia, serving you tips, tricks, cheats and more on the awesome game Poptropica for free since 2010! We've got this blog (we call it the Journal), full written walkthroughs for every island and quest in existence, and videos too!
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We are not affiliated with Poptropica in any way. Poptropica is a registered trademark of Sandbox Networks, Inc.
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Copying anything from Poptrickia without asking us is a crime called plagiarism! Contact us if you are not sure.
We are not affiliated with Poptropica in any way. Poptropica is a registered trademark of Sandbox Networks, Inc.
Poptropica images on this blog are the property of Poptropica. All text on this blog is our own property, unless said otherwise.
Copying anything from Poptrickia without asking us is a crime called plagiarism! Contact us if you are not sure.